Fixed execution blood splatter not appearing on camera.Stampede and Bull Rush ability rework, stampede and bull rush now move along a movement path to their targets and are melee selection abilities.Made characters affected by Knockback to trigger other combat-cell-aware abilities like Overwatch or Poison from Death Blossom Bombs.Fixed an issue where the Meat Hook weapon used in the Meat Hook ability did not have a valid critMod value.Fixed an issue with Tier 1 Melee characters having no equipped weapon.Fixed an issue with Melee NPCs having the Doctor’s Heal ability.Fixed issues with Unleash Fury’s AP usage and cooldown reset.NPCs not attacking independant npcs who are fighting on the player’s side and vice versa.Preventing displaying possible combat effects on character HUDs when outside the player’s turn.Fixing Break Shot and weapon repair at end of combat, so old saves where melee weapons could have been broken now load those weapons correctly.Allowed highlighting characters while in combat.Fixed “Exit Ambush Mode” prompt button showing up in combat in tutorial.Break Shot no longer breaks melee weapons.Rapid Reload now affects all guns, not just handguns.Strike and Move should work with all abilities.Ensure guards who hate the player do not start combat outside of max combat range.Fixed issue where a car on curb was on world map and got pulled into street combat.Fixed issue with starting position of vehicle combat tween sometimes being incorrect.Healing items and actions should now target the active character as default.The Melee ability is only valid as a first action if the character does not have a primary or secondary weapon equipped.If the target is not valid, the info panel will telegraph why Selecting a target, whether they are valid or not, will now always select the first action in the action bar.Armor damage now gets applied once per ability activation, not once per attack (burst fire weapons have between 3 and 5 attacks when shooting.).Ensure the correct amount of damage is applied to the defenders when the defenders win in an autoresolve.The AI has been asked to stop throwing grenades through walls.Fixed an issue where pain killers could cause overwatch or suppressing fire to softlock during their trigger.Change color of dice and win percent in combat autoresolve screen to reflect chance.Fixed thugs not attacking after you enter and exit ambush mode before opening a loot crate.When there are multiple different targets you can execute, the system will now order them by distance, so it auto-targets the closest one and will then cycle through.Fixed a softlock that could occur after autoresolving several combats in quick succession.Added chance for gangsters to escape combat if they lose when attacking in autoresolve.Resolved issue with console logs and action bar prompt showing up in combat when they shouldn’t.
Animation speed improvements when peeking/leaning.You cannot hire a new person unless you fire the person who hates them.